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Long Stick
Firm but flexible wooden stick. Can be split further, sharpened for cooking, used to create tools, or even improvised shelters.
LongWoodenStick
- Section
- Equipment
- Weight
- 670 g
- Inventory size
- 1×8 8 slots
- Worn or carried in
- Shoulder, Melee slot
- Durability
- 100
- Spawns on
- Not in vanilla loot
Characteristics
- Quantity
- 10 pcs
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 12 | 17 | 0 | 1.2 m |
| Heavy attack | 18 | 25 | 0 | 1.2 m |
| Sprint attack | 18 | 25 | 0 | 3.3 m |
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Can be crafted, the recipe is below.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="LongWoodenStick">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
<type name="LongWoodenStick">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Crafting
Break down
Break down partial
Break down
Split partial
Craft cooking stand partial
Craft improvised fishing rod partial
Craft torch partial
Craft improvised spear partial
Craft improvised spear partial
Sharpen partial
Split partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
LongWoodenStick- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\gear\crafting\Wooden_stick_blunt.p3d- Defined in
Addons/gear_crafting.pbo::config.bin- Inventory slots
Shoulder, Melee, Material_Shelter_FrameSticks

