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Scrub Hat

Part of medical scrubs, worn to keep your hair in place and to protect from possible blood splattering.

Classname MedicalScrubsHat_Green
Section
Headwear
Weight
460 g
Inventory size
3×1 3 slots
Worn or carried in
Head
Durability
25
Spawns on
Chernarus, Livonia, Sakhal
3 variants

Characteristics

Insulation
0.1
Repaired with

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Pilotka 140 g 0.2
Police Cap 320 g 0.2
Improvised Head Wrapping 200 g 0.15
Hard Hat 470 g 0.1
Hockey Helmet 610 g 0.1
Leaf Crown 100 g 0.1
Prisoner Cap 80 g 0.1
Scrub Hat 460 g 0.1
Skate Helmet 460 g 0.1
Welding Mask 2.2 kg 0.1
Norse Helm 2 kg ·

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Medical. Also spawns on or inside other items: ZmbM_usSoldier_Officer_Convoy.

ChernarusLivoniaSakhal
Nominal 4 5 5
Minimum 2 2 2
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Medical Medical Medical
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns on or inside

From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="MedicalScrubsHat_Green">
    <nominal>4</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Medic"/>
</type>
types.xml · Livonia, Sakhal
<type name="MedicalScrubsHat_Green">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Medic"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
MedicalScrubsHat_Green
Config class
CfgVehicles
Inherits from
MedicalScrubsHat_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\MedicalScrubs_Hat_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear