Wiki menu
Scrub Hat
Part of medical scrubs, worn to keep your hair in place and to protect from possible blood splattering.
MedicalScrubsHat_Green
- Section
- Headwear
- Weight
- 460 g
- Inventory size
- 3×1 3 slots
- Worn or carried in
- Head
- Durability
- 25
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.1
- Repaired with
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 140 g | 0.2 | |
| 320 g | 0.2 | |
| 200 g | 0.15 | |
| 470 g | 0.1 | |
| 610 g | 0.1 | |
| 100 g | 0.1 | |
| 80 g | 0.1 | |
| 460 g | 0.1 | |
| 460 g | 0.1 | |
| 2.2 kg | 0.1 | |
| 2 kg | · |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Medical. Also spawns on or inside other items: ZmbM_usSoldier_Officer_Convoy.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 4 | 5 | 5 |
| Minimum | 2 | 2 | 2 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Medical | Medical | Medical |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns on or inside
From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="MedicalScrubsHat_Green">
<nominal>4</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Medic"/>
</type>
<type name="MedicalScrubsHat_Green">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Medic"/>
</type>
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
MedicalScrubsHat_Green- Config class
CfgVehicles- Inherits from
MedicalScrubsHat_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\MedicalScrubs_Hat_g.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear




