Wiki menu
Balaclava
Three hole balaclava differs from ski mask with additional opening for the mouth. Still useful in cold weather.
Balaclava3Holes_Green
- Section
- Masks
- Weight
- 300 g
- Inventory size
- 2×2 4 slots
- Worn or carried in
- Face
- Durability
- 100
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.9
- Repaired with
- Protects against
- biological agents 25%
Compared with similar
Masks with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 220 g | 1 | |
| 130 g | 1 | |
| 300 g | 0.9 | |
| 700 g | 0.8 | |
| 1.09 kg | 0.7 | |
| 730 g | 0.6 | |
| 220 g | 0.4 | |
| 340 g | 0.2 | |
| 150 g | 0.15 | |
| 100 g | 0.1 | |
| 100 g | 0.1 |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village, Military, Hunting.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 5 | 2 | 5 |
| Minimum | 2 | 1 | 2 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 10 min | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Town Village | Military Town Village Hunting | Military Town Village Hunting |
| Tiers | Tier 3 Tier 4 | Tier 3 | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Balaclava3Holes_Green">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Balaclava3Holes_Green">
<nominal>2</nominal>
<lifetime>14400</lifetime>
<restock>600</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
<value name="Tier3"/>
</type>
<type name="Balaclava3Holes_Green">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<usage name="Town"/>
<usage name="Village"/>
<usage name="Hunting"/>
</type>
Variants
Balaclava3Holes_Blue
Balaclava3Holes_Beige
Balaclava3Holes_Black
Balaclava3Holes_Green
Balaclava3Holes_White
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Balaclava3Holes_Green- Config class
CfgVehicles- Inherits from
Balaclava3Holes_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\masks\Balaclava_3holes_g.p3d- Defined in
Addons/characters_masks.pbo::config.bin- Inventory slots
Mask

