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Glass Bottle

Reusable bottle made out of glass that can contain any type of liquid.

Classname GlassBottle
Section
Drinks
Weight
550 g
Inventory size
1×3 3 slots
Durability
100
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Weight when full
1.3 kg
Holds
750 ml

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Police, Medical, Farm, Coast.

ChernarusLivoniaSakhal
Nominal 80 50 30
Minimum 70 43 15
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity 0–0% 0–0% 0–0%
Loot category · Containers ·
Places · · Police Medical Farm Coast Town Village Hunting
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="GlassBottle">
    <nominal>80</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>70</min>
    <quantmin>0</quantmin>
    <quantmax>0</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
types.xml · Livonia
<type name="GlassBottle">
    <nominal>50</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>43</min>
    <quantmin>0</quantmin>
    <quantmax>0</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="containers"/>
</type>
types.xml · Sakhal
<type name="GlassBottle">
    <nominal>30</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>15</min>
    <quantmin>0</quantmin>
    <quantmax>0</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <usage name="Police"/>
    <usage name="Medic"/>
    <usage name="Farm"/>
    <usage name="Coast"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <usage name="Hunting"/>
</type>

Crafting

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
GlassBottle
Config class
CfgVehicles
Inherits from
Bottle_Base › Edible_Base › Inventory_Base › Static › All
Model
\dz\gear\drinks\VodkaBottles.p3d
Defined in
Addons/gear_drinks.pbo::config.bin
Inventory slots
DirectCookingA, DirectCookingB, DirectCookingC