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Cooking Pot

A metal pot. Used for different cooking techniques involving fire. Result depends on ingredients used.

Classname Pot
Section
Equipment
Weight
1 kg
Inventory size
4×3 12 slots
Capacity
4×3 12 slots
Durability
200
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Weight when full
3 kg
Holds
2 000 ml
Repaired with

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village, Hunting.

ChernarusLivoniaSakhal
Nominal 20 10 20
Minimum 10 5 17
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · 100–100%
Loot category Tools Tools Tools
Places Town Village Village Village Hunting
Tiers · · Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Pot">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Town"/>
    <usage name="Village"/>
</type>
types.xml · Livonia
<type name="Pot">
    <nominal>10</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Village"/>
</type>
types.xml · Sakhal
<type name="Pot">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>17</min>
    <quantmin>100</quantmin>
    <quantmax>100</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Village"/>
    <usage name="Hunting"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Crafting

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
Pot
Config class
CfgVehicles
Inherits from
Bottle_Base › Edible_Base › Inventory_Base › Static › All
Model
\dz\gear\cooking\CookingPot.p3d
Defined in
Addons/gear_cooking.pbo::config.bin
Inventory slots
CookingEquipment, DirectCookingA, DirectCookingB, DirectCookingC