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Denim Shorts
A pair of denim trouser shorts. These offer almost no heat isolation or damage protection.
Classname
ShortJeans_Green
- Section
- Pants
- Weight
- 470 g
- Inventory size
- 3×1 3 slots
- Capacity
- 4×3 12 slots
- Worn or carried in
- Legs
- Durability
- 100
- Spawns on
- Chernarus, Livonia
Characteristics
- Insulation
- 0.1
- Repaired with
Compared with similar
Pants with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 1.15 kg | 15 | 0.6 | |
| 520 g | 15 | 0.5 | |
| 390 g | 15 | 0.5 | |
| 470 g | 12 | 0.3 | |
| 370 g | 12 | 0.2 | |
| 470 g | 12 | 0.1 | |
| 370 g | 12 | 0.3 | |
| 470 g | 12 | 0.6 | |
| 520 g | 12 | 0.4 | |
| 510 g | 12 | 0.5 | |
| 510 g | 12 | 0.5 |
Where it spawns
Spawns as loot on Chernarus, Livonia: Town, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 10 | 20 | 0 |
| Minimum | 6 | 16 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Town | Village | Village |
| Tiers | Tier 1 Tier 2 | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
In cargo
foodVillage types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="ShortJeans_Green">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
types.xml · Livonia
<type name="ShortJeans_Green">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>16</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Village"/>
</type>
types.xml · Sakhal
<type name="ShortJeans_Green">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Village"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="ShortJeans_Green">
<cargo preset="foodVillage"/>
</type>
Variants
ShortJeans_Red
ShortJeans_Black
ShortJeans_Blue
ShortJeans_Brown
ShortJeans_Darkblue
ShortJeans_Green
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
ShortJeans_Green- Config class
CfgVehicles- Inherits from
ShortJeans_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\pants\ShortJeans_g.p3d- Defined in
Addons/characters_pants.pbo::config.bin- Inventory slots
Legs

