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Denim Skirt

Plain denim skirt. Clearly unsuitable in cold weather, it offers almost no protection from lecherous looks.

Classname Skirt_Blue
Section
Pants
Weight
470 g
Inventory size
3×1 3 slots
Capacity
4×2 8 slots
Worn or carried in
Legs
Durability
100
Spawns on
Chernarus, Livonia, Sakhal
4 variants

Characteristics

Insulation
0.1
Repaired with

Compared with similar

Pants with a capacity close to this one.

Item WeightCapacity, slotsInsulation
NBC Pants 520 g 12 0.4
Navy Uniform Pants 510 g 12 0.5
Police Pants 510 g 12 0.5
Scrub Pants 500 g 12 0.1
Tracksuit Pants 490 g 12 0.5
Chainmail Leggings 8 kg 8 0.8
Denim Skirt 470 g 8 0.1
Prisoner Pants 310 g 8 0.3
Suit Pants 184 g 8 0.4
Improvised Legs Wrapping 200 g 6 0.15
Leather Pants 590 g 6 1

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.

ChernarusLivoniaSakhal
Nominal 20 8 5
Minimum 14 5 2
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Town Village Town Town
Tiers Tier 1 Tier 2 · Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Skirt_Blue">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>14</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Livonia
<type name="Skirt_Blue">
    <nominal>8</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
</type>
types.xml · Sakhal
<type name="Skirt_Blue">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
Skirt_Blue
Config class
CfgVehicles
Inherits from
Skirt_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\pants\Skirt_g.p3d
Defined in
Addons/characters_pants.pbo::config.bin
Inventory slots
Legs