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Deagle

Large, semi-automatic pistol, fed from a detachable magazine. Equipped with railed barrel, it hits way above its weight. Uses .357 rounds.

Classname Deagle_Gold
Section
Weapons
Weight
1.5 kg
Inventory size
4×2 8 slots
Worn or carried in
Holster
Durability
220
Fire modes
Semi-auto
Spawns on
Chernarus, Livonia
2 variants

Characteristics

Repaired with

Fire modes

Semi-auto
375 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_357 65 100 90 440 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
Derringer 350 g 600 352 m/s 65
Revolver 1.4 kg 462 396 m/s 65
Sawed-off Revolver 1 kg 462 352 m/s 65
Deagle 1.5 kg 375 440 m/s 65
Repeater Carbine 2.72 kg 60 550 m/s 65

Compatibility

Magazines

Ammunition

Attaches to

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia: Town.

ChernarusLivoniaSakhal
Nominal 5 2 0
Minimum 2 1 0
Lifetime 8 h 8 h 8 h
Restock 0 0 0
Quantity 30–80% 30–80% 30–80%
Loot category Weapons Weapons Weapons
Places Town Town Town
Tiers Tier 1 Tier 2 · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

Attachments · 25%

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Deagle_Gold">
    <nominal>5</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Town"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Livonia
<type name="Deagle_Gold">
    <nominal>2</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Town"/>
</type>
types.xml · Sakhal
<type name="Deagle_Gold">
    <nominal>0</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Town"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="Deagle_Gold">
    <attachments chance="0.25">
        <item name="Mag_Deagle_9rnd" chance="1"/>
    </attachments>
</type>

Variants

Deagle Deagle Chernarus 25Livonia 16
Deagle Deagle_Gold Chernarus 5Livonia 2 This page

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
Deagle_Gold
Config class
CfgWeapons
Inherits from
Deagle › Deagle_Base › Pistol_Base › PistolCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\pistols\DE\DE.p3d
Defined in
Addons/weapons_pistols.pbo::DE/config.bin
Inventory slots
Pistol