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Shockpistol
$UNT$....
Classname
Shockpistol
- Section
- Weapons
- Weight
- 1 kg
- Inventory size
- 4×3 12 slots
- Worn or carried in
- Holster
- Fire modes
- Single shot
- Spawns on
- Not in vanilla loot
Characteristics
- Repaired with
Fire modes
- Single shot
- 462 rounds/min
Rate of fire is 60 seconds divided by the delay between shots in the config.
Ammunition damage
| Bullet | Health | Blood | Shock | Muzzle velocity |
|---|---|---|---|---|
Bullet_9x19 |
40 | 100 | 40 | 350 m/s |
Dart_Syringe |
35 | 100 | 0 | 30 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Compared with similar
Weapons that take the same ammo, strongest bullet first.
Compatibility
Magazines
Ammunition
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
Variants
Shockpistol
Shockpistol_Black
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Shockpistol- Config class
CfgWeapons- Inherits from
Shockpistol_Base›NonlethalPistol›NonlethalCore›DefaultWeapon›Weapon_Base- Model
\dz\weapons\nonlethal\shockpistol\shockpistol.p3d- Defined in
Addons/weapons_nonlethal.pbo::shockpistol/config.bin- Inventory slots
Pistol

