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Guts

Assorted entrails. Their previous user does not need them anymore.

Classname Guts
Weight
100 g
Inventory size
3×2 6 slots
Durability
40
Spawns on
Not in vanilla loot

Characteristics

Weight when full
600 g
Quantity
500 g

Nutrition

Energy
50
Water
20
Stomach load
5
Toxicity
0

Values from the config for each state of the food.

Where it spawns

No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.

ChernarusLivoniaSakhal
Nominal 0 0 0
Minimum 0 0 1
Lifetime 2 h 2 h 2 h
Restock 0 0 0
Quantity · · ·
Loot category Tools Tools ·
Places · · ·
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="Guts">
    <nominal>0</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
    <category name="tools"/>
</type>
types.xml · Sakhal
<type name="Guts">
    <nominal>0</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>

Crafting

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
Guts
Config class
CfgVehicles
Inherits from
Edible_Base › Inventory_Base › Static › All
Model
\dz\gear\food\animal_guts.p3d
Defined in
Addons/gear_food.pbo::config.bin
Inventory slots
Guts