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Metal Wire

A roll of strong metal wire. Has many uses, from conductors, to trap crafting, to makeshift handcuffs, a metal wire can do it all, and more.

Classname MetalWire
Weight
170 g
Inventory size
2×3 6 slots
Durability
500
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Industrial, Farm. Can be crafted, the recipe is below.

ChernarusLivoniaSakhal
Nominal 70 40 28
Minimum 50 30 20
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Tools Tools Tools
Places Industrial Farm Industrial Farm Industrial Farm
Tiers · · Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="MetalWire">
    <nominal>70</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>50</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
</type>
types.xml · Livonia
<type name="MetalWire">
    <nominal>40</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>30</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
</type>
types.xml · Sakhal
<type name="MetalWire">
    <nominal>28</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>20</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <usage name="Industrial"/>
    <usage name="Farm"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>

Crafting

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
MetalWire
Config class
CfgVehicles
Inherits from
Inventory_Base › Static › All
Model
\dz\gear\crafting\String_MetalWire.p3d
Defined in
Addons/gear_crafting.pbo::config.bin
Inventory slots
MetalWire, Material_MetalWire, Material_FPole_MetalWire