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Metal Wire
A roll of strong metal wire. Has many uses, from conductors, to trap crafting, to makeshift handcuffs, a metal wire can do it all, and more.
MetalWire
- Section
- Building materials
- Weight
- 170 g
- Inventory size
- 2×3 6 slots
- Durability
- 500
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Industrial, Farm. Can be crafted, the recipe is below.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 70 | 40 | 28 |
| Minimum | 50 | 30 | 20 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Industrial Farm | Industrial Farm | Industrial Farm |
| Tiers | · | · | Tier 1 Tier 2 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="MetalWire">
<nominal>70</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>50</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="MetalWire">
<nominal>40</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="MetalWire">
<nominal>28</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Industrial"/>
<usage name="Farm"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
Crafting
Craft metal wire partial
Break down partial
Break down partial
Break down partial
Craft fish trap
Craft snare trap
Craft tripwire partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
MetalWire- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\gear\crafting\String_MetalWire.p3d- Defined in
Addons/gear_crafting.pbo::config.bin- Inventory slots
MetalWire, Material_MetalWire, Material_FPole_MetalWire

