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Broom
A cleaning tool consisting of stiff fibers attached to a stick. Mostly used to clean floors, also useful for getting rid of spider webs and to scare animals away.
Broom
- Section
- Tools
- Weight
- 450 g
- Inventory size
- 2×8 16 slots
- Worn or carried in
- Shoulder, Melee slot
- Durability
- 40
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 5 | 10 | 0 | 1.6 m |
| Heavy attack | 10 | 15 | 0 | 1.6 m |
| Sprint attack | 10 | 15 | 0 | 2.2 m |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Farm, Town, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 100 | 70 | 42 |
| Minimum | 80 | 50 | 32 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Farm Town Village | Farm Town Village | Farm Town Village |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Broom">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>80</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Farm"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Broom">
<nominal>70</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>50</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Farm"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="Broom">
<nominal>42</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>32</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Farm"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
Crafting
Extinguish partial
Sharpen partial
Split partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
Broom- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\gear\tools\broom.p3d- Defined in
Addons/gear_tools.pbo::config.bin- Inventory slots
Shoulder, Melee

