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Carnival Mask
A colorful carnival mask, popular among children. Most commonly worn during the summer holidays.
EyeMask_NewYears
- Section
- Eyewear
- Weight
- 25 g
- Inventory size
- 2×1 2 slots
- Worn or carried in
- Eyes
- Durability
- 50
- Spawns on
- Not in vanilla loot
Characteristics
- Insulation
- 0.1
- Protects against
- dust in the eyes 10%
Compared with similar
Eyewear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 25 g | 0.1 | |
| 20 g | · | |
| 36 g | · | |
| 40 g | · | |
| 50 g | · | |
| 20 g | · | |
| 150 g | · | |
| 90 g | · | |
| 30 g | · | |
| 100 g | · |
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Amusement park | Seasonal event | Seasonal event |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="EyeMask_NewYears">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Lunapark"/>
</type>
<type name="EyeMask_NewYears">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="SeasonalEvent"/>
</type>
Crafting
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Variants
EyeMask_Red
EyeMask_Black
EyeMask_Blue
EyeMask_Christmas
EyeMask_Dead
EyeMask_NewYears
EyeMask_Valentines
EyeMask_Yellow
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
EyeMask_NewYears- Config class
CfgVehicles- Inherits from
EyeMask_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\glasses\eyemask_g.p3d- Defined in
Addons/characters_glasses.pbo::config.bin- Inventory slots
Eyewear, Paper

