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Baseball Cap
Soft cap with a curved bill and rounded crown. It is effective at shielding the eyes from the sun.
Classname
BaseballCap_Camo
- Section
- Headwear
- Weight
- 110 g
- Inventory size
- 3×2 6 slots
- Worn or carried in
- Head
- Durability
- 100
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.2
- Repaired with
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 510 g | 0.3 | |
| 1 kg | 0.3 | |
| 1.45 kg | 0.3 | |
| 2 kg | 0.3 | |
| 1.2 kg | 0.25 | |
| 110 g | 0.2 | |
| 230 g | 0.2 | |
| 1.5 kg | 0.2 | |
| 300 g | 0.2 | |
| 110 g | 0.2 | |
| 340 g | 0.2 |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Hunting.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 25 | 15 | 6 |
| Minimum | 15 | 10 | 4 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Hunting | Hunting | Hunting |
| Tiers | · | · | Tier 1 Tier 2 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="BaseballCap_Camo">
<nominal>25</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Hunting"/>
</type>
types.xml · Livonia
<type name="BaseballCap_Camo">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Hunting"/>
</type>
types.xml · Sakhal
<type name="BaseballCap_Camo">
<nominal>6</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Hunting"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
Variants
BaseballCap_Red
BaseballCap_Beige
BaseballCap_Black
BaseballCap_Blue
BaseballCap_Camo
BaseballCap_CMMG_Black
BaseballCap_CMMG_Pink
BaseballCap_Olive
BaseballCap_Pink
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
BaseballCap_Camo- Config class
CfgVehicles- Inherits from
BaseballCap_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\BaseballCap_ground.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear

