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Boonie Hat
A very practical wide-brim hat, though not very warm. Popular among fishermen.
BoonieHat_Red
- Section
- Headwear
- Weight
- 170 g
- Inventory size
- 3×2 6 slots
- Worn or carried in
- Head
- Durability
- 100
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.3
- Repaired with
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 240 g | 0.4 | |
| 320 g | 0.4 | |
| 460 g | 0.4 | |
| 1.5 kg | 0.4 | |
| 980 g | 0.3 | |
| 170 g | 0.3 | |
| 510 g | 0.3 | |
| 1 kg | 0.3 | |
| 1.45 kg | 0.3 | |
| 2 kg | 0.3 | |
| 1.2 kg | 0.25 |
Compatibility
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 20 | 7 | 7 |
| Minimum | 14 | 4 | 4 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Town | Village | Village |
| Tiers | Tier 1 Tier 2 | · | Tier 1 Tier 2 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="BoonieHat_Red">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>14</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Town"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="BoonieHat_Red">
<nominal>7</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Village"/>
</type>
<type name="BoonieHat_Red">
<nominal>7</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Village"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="BoonieHat_Red">
<attachments chance="0.35">
<item name="Hook" chance="0.75"/>
<item name="Jig" chance="0.25"/>
</attachments>
</type>
Variants
BoonieHat_DPM
BoonieHat_Black
BoonieHat_Blue
BoonieHat_Dubok
BoonieHat_Flecktran
BoonieHat_NavyBlue
BoonieHat_Olive
BoonieHat_Orange
BoonieHat_Red
BoonieHat_Tan
BoonieHat_Winter
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
BoonieHat_Red- Config class
CfgVehicles- Inherits from
BoonieHat_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\BoonieHat_g.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear

