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Boonie Hat

A very practical wide-brim hat, though not very warm. Popular among fishermen.

Classname BoonieHat_Black
Section
Headwear
Weight
170 g
Inventory size
3×2 6 slots
Worn or carried in
Head
Durability
100
Spawns on
Chernarus, Livonia, Sakhal
11 variants

Characteristics

Insulation
0.3
Repaired with

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Flat Cap 240 g 0.4
Leather Hat 320 g 0.4
NBC Hood 460 g 0.4
T65 Helmet 1.5 kg 0.4
Ballistic Helmet 980 g 0.3
Boonie Hat 170 g 0.3
Burlap Sack 510 g 0.3
Camouflage Helmet 1 kg 0.3
Flight Helmet 1.45 kg 0.3
Great Helm 2 kg 0.3
Tactical Helmet 1.2 kg 0.25

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.

ChernarusLivoniaSakhal
Nominal 20 7 7
Minimum 14 4 4
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Town Village Village
Tiers Tier 1 Tier 2 · Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="BoonieHat_Black">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>14</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="shelves"/>
    <usage name="Town"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Livonia
<type name="BoonieHat_Black">
    <nominal>7</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>4</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="shelves"/>
    <usage name="Village"/>
</type>
types.xml · Sakhal
<type name="BoonieHat_Black">
    <nominal>7</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>4</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <tag name="shelves"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
BoonieHat_Black
Config class
CfgVehicles
Inherits from
BoonieHat_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\BoonieHat_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear