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Festive Headband

A decorative headband for a festive time of the year. May it bring laughter and joy during the cold winter evenings.

Classname ChristmasHeadband_Antlers
Section
Headwear
Weight
300 g
Inventory size
2×2 4 slots
Worn or carried in
Head
Durability
80
Spawns on
Not in vanilla loot
6 variants

Characteristics

Insulation
0.2

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Great Helm 2 kg 0.3
Tactical Helmet 1.2 kg 0.25
Baseball Cap 110 g 0.2
Beret 230 g 0.2
Combat Helmet 1.5 kg 0.2
Festive Headband 300 g 0.2
Military Cap  110 g 0.2
Officer Cap 340 g 0.2
Pilotka 140 g 0.2
Police Cap 320 g 0.2
Improvised Head Wrapping 200 g 0.15

Where it spawns

No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.

ChernarusLivoniaSakhal
Nominal 0 0 0
Minimum 0 0 0
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Seasonal event Amusement park Seasonal event Amusement park
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

Spawns with 0% to 0% damage.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="ChristmasHeadband_Antlers">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="SeasonalEvent"/>
</type>
types.xml · Livonia
<type name="ChristmasHeadband_Antlers">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Lunapark"/>
</type>
types.xml · Sakhal
<type name="ChristmasHeadband_Antlers">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="SeasonalEvent"/>
    <usage name="Lunapark"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="ChristmasHeadband_Antlers">
    <damage min="0" max="0"/>
</type>

Crafting

Craft festive headband partial

+
ChristmasHeadband

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
ChristmasHeadband_Antlers
Config class
CfgVehicles
Inherits from
ChristmasHeadband_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\ChristmasHeadband_Antlers_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear