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Festive Headband
A decorative headband for a festive time of the year. May it bring laughter and joy during the cold winter evenings.
ChristmasHeadband_Gingerbread
- Section
- Headwear
- Weight
- 300 g
- Inventory size
- 2×2 4 slots
- Worn or carried in
- Head
- Durability
- 80
- Spawns on
- Not in vanilla loot
Characteristics
- Insulation
- 0.2
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 2 kg | 0.3 | |
| 1.2 kg | 0.25 | |
| 110 g | 0.2 | |
| 230 g | 0.2 | |
| 1.5 kg | 0.2 | |
| 300 g | 0.2 | |
| 110 g | 0.2 | |
| 340 g | 0.2 | |
| 140 g | 0.2 | |
| 320 g | 0.2 | |
| 200 g | 0.15 |
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Seasonal event | Amusement park | Seasonal event Amusement park |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
Spawns with 0% to 0% damage.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="ChristmasHeadband_Gingerbread">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="SeasonalEvent"/>
</type>
<type name="ChristmasHeadband_Gingerbread">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Lunapark"/>
</type>
<type name="ChristmasHeadband_Gingerbread">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="SeasonalEvent"/>
<usage name="Lunapark"/>
</type>
<type name="ChristmasHeadband_Gingerbread">
<damage min="0" max="0"/>
</type>
Crafting
Craft festive headband partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Variants
ChristmasHeadband_Trees
ChristmasHeadband_Antlers
ChristmasHeadband_Gingerbread
ChristmasHeadband_Lights_Antlers
ChristmasHeadband_Lights_Gingerbread
ChristmasHeadband_Lights_Trees
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
ChristmasHeadband_Gingerbread- Config class
CfgVehicles- Inherits from
ChristmasHeadband_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\ChristmasHeadband_Gingerbread_g.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear

