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Splint
Primitive wooden splint. Helps hold the broken bone in place, allowing for relatively painless movement. The leg itself will still take some time to heal though.
Classname
Splint
- Section
- Medical
- Weight
- 540 g
- Inventory size
- 2×4 8 slots
- Durability
- 70
- Spawns on
- Not in vanilla loot
Where it spawns
Can be crafted, the recipe is below.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus, Livonia
<type name="Splint">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="clothes"/>
</type>
types.xml · Sakhal
<type name="Splint">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Crafting
Break down
+
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
Splint- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\gear\medical\Improvised_fixture.p3d- Defined in
Addons/gear_medical.pbo::config.bin

