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Firefighter Jacket
Firefighting force uniform jacket. Protects wearer from heat and water and makes him instantly recognizable.
FirefighterJacket_Black
- Section
- Tops
- Weight
- 7.4 kg
- Inventory size
- 4×4 16 slots
- Capacity
- 6×4 24 slots
- Worn or carried in
- Body
- Durability
- 180
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 1
- Repaired with
- Protects against
- chemical gas 50%
Armor
| Against | Health | Blood | Shock |
|---|---|---|---|
| Bullets | 0% | 0% | 0% |
| Melee | 15% | 20% | 20% |
| Infected | 15% | 20% | 20% |
| Explosions | 0% | 0% | 0% |
Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.
Compared with similar
Tops with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 2.5 kg | 24 | 1 | |
| 1.5 kg | 24 | 0.6 | |
| 1.51 kg | 24 | 0.6 | |
| 3 kg | 24 | 1 | |
| 1.63 kg | 24 | 0.9 | |
| 7.4 kg | 24 | 1 | |
| 270 g | 24 | 0.8 | |
| 3.2 kg | 24 | 0.8 | |
| 1.05 kg | 24 | 0.5 | |
| 3.1 kg | 24 | 1 | |
| 4 kg | 24 | 1 |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Fire station.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 3 | 3 | 2 |
| Minimum | 1 | 1 | 1 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Fire station | Fire station | Fire station |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
toolsPolice types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="FirefighterJacket_Black">
<nominal>3</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Firefighter"/>
</type>
<type name="FirefighterJacket_Black">
<nominal>2</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Firefighter"/>
</type>
<type name="FirefighterJacket_Black">
<cargo preset="toolsPolice"/>
</type>
Variants
FirefighterJacket_Beige
FirefighterJacket_Black
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
FirefighterJacket_Black- Config class
CfgVehicles- Inherits from
FirefighterJacket_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\tops\Firefighter_g.p3d- Defined in
Addons/characters_tops.pbo::config.bin- Inventory slots
Body

