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Ballistic Vest
A ballistic vest. Able to absorb various types of impact damage. Used by various organizations around the world.
PressVest_LightBlue
- Section
- Vests
- Weight
- 7 kg
- Inventory size
- 4×4 16 slots
- Capacity
- 4×4 16 slots
- Worn or carried in
- Vest
- Durability
- 170
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.7
- Repaired with
Armor
| Against | Health | Blood | Shock |
|---|---|---|---|
| Bullets | 50% | 100% | 25% |
| Melee | 25% | 100% | 45% |
| Infected | 25% | 100% | 45% |
| Explosions | 50% | 100% | 50% |
Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.
Compared with similar
Vests with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 2.8 kg | 25 | 1 | |
| 1.9 kg | 20 | 0.5 | |
| 2.4 kg | 20 | 0.75 | |
| 220 g | 16 | 0.1 | |
| 7 kg | 16 | 0.7 | |
| 350 g | 16 | 0.3 | |
| 310 g | · | · | |
| 5 kg | · | 0.3 | |
| 12 kg | · | 0.8 | |
| 200 g | · | 0.2 | |
| 3.5 kg | · | 0.6 |
Compatibility
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Police, Town.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 4 | 10 | 4 |
| Minimum | 2 | 5 | 2 |
| Lifetime | 4 h | 2 h | 2 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Police Town | Police | Police |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="PressVest_LightBlue">
<nominal>4</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="clothes"/>
<usage name="Police"/>
<usage name="Town"/>
</type>
<type name="PressVest_LightBlue">
<nominal>10</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Police"/>
</type>
<type name="PressVest_LightBlue">
<nominal>4</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Police"/>
</type>
Variants
PressVest_Blue
PressVest_LightBlue
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
PressVest_LightBlue- Config class
CfgVehicles- Inherits from
PressVest_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\vests\pressVest_g.p3d- Defined in
Addons/characters_vests.pbo::config.bin- Inventory slots
Vest

