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P1

An old semi-automatic pistol. After many years it’s still pretty capable of delivering bullets on target. Fed from a detachable magazine. Uses 9x19mm rounds.

Classname P1
Section
Weapons
Weight
960 g
Inventory size
3×2 6 slots
Worn or carried in
Holster
Durability
200
Fire modes
Single shot
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Repaired with

Fire modes

Single shot
462 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_9x19 40 100 40 315 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
SG5-K 1.84 kg 923 368 m/s 40
CR-75 1 kg 462 350 m/s 40
Mlock-91 1 kg 462 350 m/s 40
P1 960 g 462 315 m/s 40
Shockpistol 1 kg 462 350 m/s 40
Red 9 960 g 333 350 m/s 40

Compatibility

Magazines

Ammunition

Attaches to

Attachment slots

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village, Military.

ChernarusLivoniaSakhal
Nominal 50 40 25
Minimum 46 37 17
Lifetime 8 h 8 h 8 h
Restock 0 0 0
Quantity 30–80% 30–80% 30–80%
Loot category Weapons Weapons Weapons
Places Town Village Town Village Military Village
Tiers Tier 1 Tier 2 Tier 1 Tier 2 Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

Attachments · 60%

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="P1">
    <nominal>50</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>46</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Livonia
<type name="P1">
    <nominal>40</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>37</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Sakhal
<type name="P1">
    <nominal>25</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>17</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
cfgspawnabletypes.xml · Chernarus, Sakhal
<type name="P1">
    <attachments chance="0.6">
        <item name="Mag_P1_8Rnd" chance="1"/>
    </attachments>
</type>
cfgspawnabletypes.xml · Livonia
<type name="P1">
    <attachments chance="0.05">
        <item name="PistolSuppressor" chance="1"/>
    </attachments>
    <attachments chance="0.6">
        <item name="Mag_P1_8Rnd" chance="1"/>
    </attachments>
</type>

Config

Classname
P1
Config class
CfgWeapons
Inherits from
P1_Base › Pistol_Base › PistolCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\pistols\p1\p1.p3d
Defined in
Addons/weapons_pistols.pbo::p1/config.bin
Inventory slots
Pistol