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Marksman Scope
A standardized, rail-mounted scope with 3.5x-10x variable magnification and a MilDot reticle. This reliable long-range scope was made to be compatible with Western designated marksman rifles.
MK4Optic_Black
- Section
- Attachments
- Weight
- 600 g
- Inventory size
- 4×1 4 slots
- Durability
- 100
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Compatibility
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Police, Special. Also spawns on or inside other items: Pioneer.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 2 | 2 | 1 |
| Minimum | 1 | 1 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Weapons | Weapons | Weapons |
| Places | Police | Police | Special |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns on or inside
From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="MK4Optic_Black">
<nominal>2</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Police"/>
</type>
<type name="MK4Optic_Black">
<nominal>1</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Special"/>
</type>
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
MK4Optic_Black- Config class
CfgVehicles- Inherits from
MK4Optic_ColorBase›ItemOptics_Base›ItemOptics›Inventory_Base›Static›All- Model
\DZ\weapons\attachments\optics\optic_mark4.p3d- Defined in
Addons/weapon_optics.pbo::config.bin- Inventory slots
WeaponOptics




