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Bones
Assorted bones. There's no telling what - or who - they belonged to.
Classname
Bone
- Section
- Building materials
- Weight
- 200 g
- Inventory size
- 2×2 4 slots
- Durability
- 50
- Spawns on
- Sakhal
Characteristics
- Quantity
- 10 pcs
Where it spawns
Spawns as loot on Sakhal: Farm. Can be crafted, the recipe is below.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 35 |
| Minimum | 0 | 0 | 25 |
| Lifetime | 2 h | 2 h | 2 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Food |
| Places | · | · | Farm |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus, Livonia
<type name="Bone">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
types.xml · Sakhal
<type name="Bone">
<nominal>35</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="floor"/>
<usage name="Farm"/>
</type>
Crafting
Skin and quarter partial
Skin and quarter partial
Skin and quarter partial
Craft improvised hook
+
Craft bone knife partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
Bone- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\gear\food\pile_of_bones.p3d- Defined in
Addons/gear_consumables.pbo::config.bin

