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Bones

Assorted bones. There's no telling what - or who - they belonged to.

Classname Bone
Weight
200 g
Inventory size
2×2 4 slots
Durability
50
Spawns on
Sakhal

Characteristics

Quantity
10 pcs

Where it spawns

Spawns as loot on Sakhal: Farm. Can be crafted, the recipe is below.

ChernarusLivoniaSakhal
Nominal 0 0 35
Minimum 0 0 25
Lifetime 2 h 2 h 2 h
Restock 0 0 0
Quantity · · ·
Loot category Tools Tools Food
Places · · Farm
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="Bone">
    <nominal>0</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
    <category name="tools"/>
</type>
types.xml · Sakhal
<type name="Bone">
    <nominal>35</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>25</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="food"/>
    <tag name="floor"/>
    <usage name="Farm"/>
</type>

Crafting

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
Bone
Config class
CfgVehicles
Inherits from
Inventory_Base › Static › All
Model
\dz\gear\food\pile_of_bones.p3d
Defined in
Addons/gear_consumables.pbo::config.bin