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Motorbike Helmet

A protective helmet with visor for motorcycle riders. Hard outer shell absorbs impacts with ease.

Classname DarkMotoHelmet_Lime
Section
Headwear
Weight
1.21 kg
Inventory size
4×4 16 slots
Worn or carried in
Head
Durability
60
Spawns on
Chernarus, Livonia, Sakhal
18 variants

Characteristics

Insulation
0.7
Repaired with
Protects against
biological agents 25%, dust when breathing, dust in the eyes

Armor

Against Health Blood Shock
Bullets 25% 100% 10%
Melee 65% 100% 65%
Infected 65% 100% 65%
Explosions 50% 100% 50%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Assault Helmet 1.1 kg 0.8
Budenovka 450 g 0.8
Radar Cap 160 g 0.8
Shemagh 300 g 0.8
Beanie 90 g 0.7
Motorbike Helmet 1.21 kg 0.7
OKZK Cap 450 g 0.7
Winter Coif 300 g 0.7
Chainmail Coif 5 kg 0.65
Enduro Helmet 1.6 kg 0.5
Firefighter Helmet 870 g 0.5

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Industrial, Town, Village.

ChernarusLivoniaSakhal
Nominal 8 3 3
Minimum 5 2 2
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Industrial Town Village Industrial Village Industrial Village
Tiers Tier 1 · Tier 1 Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="DarkMotoHelmet_Lime">
    <nominal>8</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Industrial"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
</type>
types.xml · Livonia
<type name="DarkMotoHelmet_Lime">
    <nominal>3</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Industrial"/>
    <usage name="Village"/>
</type>
types.xml · Sakhal
<type name="DarkMotoHelmet_Lime">
    <nominal>3</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Industrial"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
DarkMotoHelmet_Lime
Config class
CfgVehicles
Inherits from
DarkMotoHelmet_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\MotoHelmet_ground.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear