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Motorbike Helmet
"You have seized the throne and the empire. Woe! Woe to you who are crowned with the crown of the King in Yellow!" - Robert W. Chambers
DarkMotoHelmet_YellowScarred
- Section
- Headwear
- Weight
- 1.21 kg
- Inventory size
- 4×4 16 slots
- Worn or carried in
- Head
- Durability
- 60
- Spawns on
- Livonia
Characteristics
- Insulation
- 0.7
- Repaired with
- Protects against
- biological agents 25%, dust when breathing, dust in the eyes
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 15 | 20 | 100 | 1.4 m |
| Heavy attack | 25 | 27 | 100 | 1.4 m |
| Sprint attack | 25 | 27 | 100 | 3.3 m |
Armor
| Against | Health | Blood | Shock |
|---|---|---|---|
| Bullets | 25% | 100% | 10% |
| Melee | 65% | 100% | 65% |
| Infected | 65% | 100% | 65% |
| Explosions | 50% | 100% | 50% |
Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 1.1 kg | 0.8 | |
| 450 g | 0.8 | |
| 160 g | 0.8 | |
| 300 g | 0.8 | |
| 90 g | 0.7 | |
| 1.21 kg | 0.7 | |
| 450 g | 0.7 | |
| 300 g | 0.7 | |
| 5 kg | 0.65 | |
| Enduro Helmet | 1.6 kg | 0.5 |
| 870 g | 0.5 |
Where it spawns
Spawns as loot on Livonia: Special.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 1 | 0 |
| Minimum | 0 | 1 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | · | Special | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="DarkMotoHelmet_YellowScarred">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="DarkMotoHelmet_YellowScarred">
<nominal>1</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Special"/>
</type>
Variants
MotoHelmet_Red
DarkMotoHelmet_Black
DarkMotoHelmet_Blue
DarkMotoHelmet_Green
DarkMotoHelmet_Grey
DarkMotoHelmet_Lime
DarkMotoHelmet_Red
DarkMotoHelmet_White
DarkMotoHelmet_Yellow
DarkMotoHelmet_YellowScarred
DarkMotoHelmet_YellowScarred_Test
MotoHelmet_Black
MotoHelmet_Blue
MotoHelmet_Green
MotoHelmet_Grey
MotoHelmet_Lime
MotoHelmet_White
MotoHelmet_Yellow
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
DarkMotoHelmet_YellowScarred- Config class
CfgVehicles- Inherits from
DarkMotoHelmet_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\MotoHelmet_scarred_ground.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear

