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Motorbike Helmet
A protective helmet with visor for motorcycle riders. Hard outer shell absorbs impacts with ease.
DarkMotoHelmet_Red
- Section
- Headwear
- Weight
- 1.21 kg
- Inventory size
- 4×4 16 slots
- Worn or carried in
- Head
- Durability
- 60
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.7
- Repaired with
- Protects against
- biological agents 25%, dust when breathing, dust in the eyes
Armor
| Against | Health | Blood | Shock |
|---|---|---|---|
| Bullets | 25% | 100% | 10% |
| Melee | 65% | 100% | 65% |
| Infected | 65% | 100% | 65% |
| Explosions | 50% | 100% | 50% |
Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 1.1 kg | 0.8 | |
| 450 g | 0.8 | |
| 160 g | 0.8 | |
| 300 g | 0.8 | |
| 90 g | 0.7 | |
| 1.21 kg | 0.7 | |
| 450 g | 0.7 | |
| 300 g | 0.7 | |
| 5 kg | 0.65 | |
| Enduro Helmet | 1.6 kg | 0.5 |
| 870 g | 0.5 |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Industrial, Town, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 8 | 3 | 3 |
| Minimum | 5 | 2 | 2 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Industrial Town Village | Industrial Village | Industrial Village |
| Tiers | Tier 1 | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="DarkMotoHelmet_Red">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Industrial"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier1"/>
</type>
<type name="DarkMotoHelmet_Red">
<nominal>3</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Industrial"/>
<usage name="Village"/>
</type>
Variants
MotoHelmet_Red
DarkMotoHelmet_Black
DarkMotoHelmet_Blue
DarkMotoHelmet_Green
DarkMotoHelmet_Grey
DarkMotoHelmet_Lime
DarkMotoHelmet_Red
DarkMotoHelmet_White
DarkMotoHelmet_Yellow
DarkMotoHelmet_YellowScarred
DarkMotoHelmet_YellowScarred_Test
MotoHelmet_Black
MotoHelmet_Blue
MotoHelmet_Green
MotoHelmet_Grey
MotoHelmet_Lime
MotoHelmet_White
MotoHelmet_Yellow
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
DarkMotoHelmet_Red- Config class
CfgVehicles- Inherits from
DarkMotoHelmet_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\MotoHelmet_ground.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear

