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OKZK Cap

Warm apparel that conveniently covers both the face and the top of the head. It was made to protect the wearer from hazardous conditions as well as airborne particles and diseases.

Classname OKZKCap_Green
Section
Headwear
Weight
450 g
Inventory size
2×2 4 slots
Worn or carried in
Head
Durability
120
Spawns on
Chernarus, Sakhal
2 variants

Characteristics

Insulation
0.7
Repaired with
Protects against
biological agents 50%, chemical gas 25%, dust when breathing 45%

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Budenovka 450 g 0.8
Radar Cap 160 g 0.8
Shemagh 300 g 0.8
Beanie 90 g 0.7
Motorbike Helmet 1.21 kg 0.7
OKZK Cap 450 g 0.7
Winter Coif 300 g 0.7
Chainmail Coif 5 kg 0.65
Enduro Helmet 1.6 kg 0.5
Firefighter Helmet 870 g 0.5
Bandana 120 g 0.4

Where it spawns

Spawns as loot on Chernarus, Sakhal: Military.

ChernarusLivoniaSakhal
Nominal 4 0 7
Minimum 2 0 4
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Military Military Military
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="OKZKCap_Green">
    <nominal>4</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
types.xml · Livonia
<type name="OKZKCap_Green">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
types.xml · Sakhal
<type name="OKZKCap_Green">
    <nominal>7</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>4</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>

Variants

OKZK Cap OKZKCap_Beige Chernarus 4Sakhal 7
OKZK Cap OKZKCap_Green Chernarus 4Sakhal 7 This page

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
OKZKCap_Green
Config class
CfgVehicles
Inherits from
OKZKCap_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\OKZKCap_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear