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Shemagh
Versatile piece of cloth that can be folded into different clothing articles.
Shemag_White
- Section
- Headwear
- Weight
- 300 g
- Inventory size
- 2×2 4 slots
- Worn or carried in
- Head, Face
- Durability
- 100
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.8
- Repaired with
- Protects against
- dust in the eyes 20%
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 980 g | 0.9 | |
| 110 g | 0.9 | |
| 1.1 kg | 0.8 | |
| 450 g | 0.8 | |
| 160 g | 0.8 | |
| 300 g | 0.8 | |
| 90 g | 0.7 | |
| 1.21 kg | 0.7 | |
| 450 g | 0.7 | |
| 300 g | 0.7 | |
| 5 kg | 0.65 |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 30 | 12 | 10 |
| Minimum | 24 | 8 | 7 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | · | · | · |
| Tiers | · | · | Tier 1 Tier 2 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Shemag_White">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>24</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="Shemag_White">
<nominal>12</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="Shemag_White">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
Crafting
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Shemag_White- Config class
CfgVehicles- Inherits from
Shemag_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\ShemagHybrid_g.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear, Mask





