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Winter Coif

Warm coif that's used for cold weather. The whole head is covered except for the face.

Classname WinterCoif_Skull
Section
Headwear
Weight
300 g
Inventory size
2×2 4 slots
Worn or carried in
Head
Durability
70
Spawns on
Chernarus, Sakhal
4 variants

Characteristics

Insulation
0.7
Repaired with
Protects against
biological agents 50%, chemical gas 60%

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Radar Cap 160 g 0.8
Shemagh 300 g 0.8
Beanie 90 g 0.7
Motorbike Helmet 1.21 kg 0.7
OKZK Cap 450 g 0.7
Winter Coif 300 g 0.7
Chainmail Coif 5 kg 0.65
Enduro Helmet 1.6 kg 0.5
Firefighter Helmet 870 g 0.5
Bandana 120 g 0.4
Cowboy Hat 370 g 0.4

Where it spawns

Spawns as loot on Chernarus, Sakhal: Village, Military.

ChernarusLivoniaSakhal
Nominal 14 0 13
Minimum 10 0 9
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Village Military Military
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="WinterCoif_Skull">
    <nominal>14</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Village"/>
</type>
types.xml · Livonia
<type name="WinterCoif_Skull">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
types.xml · Sakhal
<type name="WinterCoif_Skull">
    <nominal>13</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>9</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
WinterCoif_Skull
Config class
CfgVehicles
Inherits from
WinterCoif_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\WinterCoif_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear