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Ski Mask
Ski mask, designed to expose only part of the face. Very useful in cold weather.
Classname
BalaclavaMask_Green
- Section
- Masks
- Weight
- 130 g
- Inventory size
- 2×2 4 slots
- Worn or carried in
- Face
- Durability
- 100
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 1
- Repaired with
- Protects against
- biological agents 25%, dust when breathing 45%
Compared with similar
Masks with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 220 g | 1 | |
| 130 g | 1 | |
| 300 g | 0.9 | |
| 700 g | 0.8 | |
| 1.09 kg | 0.7 | |
| 730 g | 0.6 | |
| 220 g | 0.4 | |
| 340 g | 0.2 | |
| 150 g | 0.15 | |
| 100 g | 0.1 | |
| 100 g | 0.1 |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Military, Industrial, Town, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 7 | 2 | 5 |
| Minimum | 4 | 1 | 2 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 10 min | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Military Industrial Town Village | Military Hunting | Military Hunting |
| Tiers | Tier 2 Tier 3 Tier 4 | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="BalaclavaMask_Green">
<nominal>7</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Military"/>
<usage name="Industrial"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
types.xml · Livonia
<type name="BalaclavaMask_Green">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>600</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Military"/>
<usage name="Hunting"/>
</type>
types.xml · Sakhal
<type name="BalaclavaMask_Green">
<nominal>5</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<tag name="shelves"/>
<usage name="Military"/>
<usage name="Hunting"/>
</type>
Variants
BalaclavaMask_BDU
BalaclavaMask_Beige
BalaclavaMask_Black
BalaclavaMask_Blackskull
BalaclavaMask_Blue
BalaclavaMask_Chain
BalaclavaMask_Green
BalaclavaMask_Pig
BalaclavaMask_Pink
BalaclavaMask_White
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
BalaclavaMask_Green- Config class
CfgVehicles- Inherits from
BalaclavaMask_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\masks\Balaclava_g.p3d- Defined in
Addons/characters_masks.pbo::config.bin- Inventory slots
Mask

