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Ghillie Suit
Camouflage suit used to completely conceal the wearer in a natural environment. Makes it impossible to wear a backpack.
GhillieSuit_Woodland
- Section
- Backpacks
- Weight
- 3.2 kg
- Inventory size
- 6×5 30 slots
- Worn or carried in
- Back
- Durability
- 50
- Spawns on
- Livonia
Characteristics
- Insulation
- 1
- Repaired with
Compared with similar
Backpacks with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 700 g | 25 | 0.1 | |
| 1 kg | 25 | 0.2 | |
| 1 kg | 25 | 0.2 | |
| 1.85 kg | 24 | 0.1 | |
| Utility Buttpack | 600 g | 24 | 0.2 |
| 300 g | 20 | 0.3 | |
| 1 kg | 20 | 0.2 | |
| 800 g | · | 0.8 | |
| 700 g | · | 0.6 | |
| 3.2 kg | · | 1 | |
| Large Tent Backpack | 1.3 kg | · | 0.5 |
Where it spawns
Spawns as loot on Livonia: Military.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 5 | 0 |
| Minimum | 0 | 2 | 0 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | · | Military | Military |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="GhillieSuit_Woodland">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="clothes"/>
</type>
<type name="GhillieSuit_Woodland">
<nominal>5</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
<type name="GhillieSuit_Woodland">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
Crafting
Break down
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
GhillieSuit_Woodland- Config class
CfgVehicles- Inherits from
GhillieSuit_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\dz\characters\backpacks\GhillieBushrag_g.p3d- Defined in
Addons/characters_backpacks.pbo::config.bin- Inventory slots
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