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Potato
An ordinary, garden variety potato. Can be re-planted to grow even more potatoes. It tastes the best when peeled.
PotatoSeed
- Section
- Food
- Inventory size
- 2×1 2 slots
- Durability
- 5
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Weight when full
- 1 g
- Quantity
- 1 g
Compatibility
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Farm, Village, Town.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 32 | 35 | 30 |
| Minimum | 28 | 25 | 20 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 10 min |
| Quantity | · | · | · |
| Loot category | Food | Food | Food |
| Places | Farm Village | Farm Town Village | Farm |
| Tiers | Tier 1 Tier 2 Tier 3 | Tier 1 Tier 2 | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="PotatoSeed">
<nominal>32</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>28</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Farm"/>
<usage name="Village"/>
<value name="Tier1"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="PotatoSeed">
<nominal>35</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Farm"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="PotatoSeed">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>600</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="food"/>
<tag name="shelves"/>
<usage name="Farm"/>
</type>
Crafting
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
PotatoSeed- Config class
CfgVehicles- Inherits from
SeedBase›Inventory_Base›Static›All- Model
\dz\gear\food\potato.p3d- Defined in
Addons/gear_cultivation.pbo::config.bin- Inventory slots
SeedBase_1, SeedBase_2, SeedBase_3, SeedBase_4, SeedBase_5, SeedBase_6, SeedBase_7, SeedBase_8, SeedBase_9, SeedBase_10, SeedBase_11, SeedBase_12, SeedBase_13, Trap_Bait_2

