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Holster

A pistol holster, attachable to plate carrier vest. Provides a convenient way to store your pistol.

Classname PlateCarrierHolster_Desert
Section
Clothing
Weight
110 g
Inventory size
2×3 6 slots
Durability
100
Spawns on
Chernarus, Livonia
6 variants

Characteristics

Repaired with

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia: Military. Also spawns on or inside other items: Plate Carrier.

ChernarusLivoniaSakhal
Nominal 4 8 0
Minimum 2 6 0
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Military Military Military
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns on or inside

From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="PlateCarrierHolster_Desert">
    <nominal>4</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
types.xml · Livonia
<type name="PlateCarrierHolster_Desert">
    <nominal>8</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>6</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
types.xml · Sakhal
<type name="PlateCarrierHolster_Desert">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>

Crafting

Attach Pouches Holster partial

+
CarrierPouches
PlateCarrierComplete

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
PlateCarrierHolster_Desert
Config class
CfgVehicles
Inherits from
PlateCarrierHolster › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\vests\plate_carrier_holster_g.p3d
Defined in
Addons/characters_vests.pbo::config.bin
Inventory slots
VestHolster, Belt_Right