Server ToolsLauncherServer ListWiki Sign in Discord chat Download
Wiki menu

Zucchini

This zucchini is just ripe enough to make a fine meal if cooked. It can also be eaten raw.

Classname Zucchini
Section
Food
Inventory size
1×3 3 slots
Durability
10
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Weight when full
200 g
Quantity
200 g

Nutrition

State Energy Water Stomach load Toxicity
Raw 125 25 1 0
Baked 250 15 1 0
Boiled 200 40 1 0
Dried 200 5 1 0
Burned 125 0 5 0
Rotten 25 10 10 0

Values from the config for each state of the food.

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Farm, Town, Village.

ChernarusLivoniaSakhal
Nominal 20 15 30
Minimum 15 5 20
Lifetime 4 h 4 h 4 h
Restock 0 0 10 min
Quantity · · 35–65%
Loot category Food Food Food
Places Farm Town Village Farm Town Village Farm
Tiers Tier 1 Tier 2 Tier 3 Tier 1 Tier 2 ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Zucchini">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>15</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="food"/>
    <tag name="shelves"/>
    <usage name="Farm"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
types.xml · Livonia
<type name="Zucchini">
    <nominal>15</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="food"/>
    <tag name="shelves"/>
    <usage name="Farm"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Sakhal
<type name="Zucchini">
    <nominal>30</nominal>
    <lifetime>14400</lifetime>
    <restock>600</restock>
    <min>20</min>
    <quantmin>35</quantmin>
    <quantmax>65</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="food"/>
    <tag name="shelves"/>
    <usage name="Farm"/>
</type>

Crafting

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
Zucchini
Config class
CfgVehicles
Inherits from
Edible_Base › Inventory_Base › Static › All
Model
\dz\gear\food\zucchini.p3d
Defined in
Addons/gear_food.pbo::config.bin
Inventory slots
Ingredient, DirectCookingA, DirectCookingB, DirectCookingC, SmokingA, SmokingB, SmokingC, SmokingD, Trap_Bait, Trap_Bait_2