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Drybag Backpack

A watertight backpack. However unfavorable the weather conditions may be, gear stays dry whilst being carried.

Classname DryBag_Orange
Section
Backpacks
Weight
600 g
Inventory size
5×6 30 slots
Capacity
6×7 42 slots
Worn or carried in
Back
Durability
140
Spawns on
Chernarus, Livonia, Sakhal
6 variants

Characteristics

Insulation
0.5

Compared with similar

Backpacks with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Field Backpack 1.6 kg 64 0.8
Long Haul Backpack 2.5 kg 64 0.8
Combat Backpack 2.1 kg 56 0.8
Mountain Backpack 2.3 kg 56 1
Tactical Backpack 2.6 kg 56 0.9
Drybag Backpack 600 g 42 0.5
Hunter Backpack 1.4 kg 42 0.7
Leather Backpack 1.3 kg 42 0.8
Assault Backpack 900 g 36 0.6
Burlap Backpack 2.4 kg 35 0.4
Fur Backpack 3.3 kg 35 0.4

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Coast, Hunting.

ChernarusLivoniaSakhal
Nominal 7 7 7
Minimum 3 3 3
Lifetime 8 h 8 h 8 h
Restock 0 0 0
Quantity · · ·
Loot category Containers Containers Containers
Places Coast Coast Hunting Coast Hunting
Tiers Tier 2 Tier 3 Tier 4 Tier 2 Tier 3 Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
foodVillage
In cargo
toolsIndustrial
In cargo
mixHunter

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="DryBag_Orange">
    <nominal>7</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>3</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="containers"/>
    <usage name="Coast"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia, Sakhal
<type name="DryBag_Orange">
    <nominal>7</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>3</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="containers"/>
    <usage name="Coast"/>
    <usage name="Hunting"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="DryBag_Orange">
    <cargo preset="foodVillage"/>
    <cargo preset="toolsIndustrial"/>
    <cargo preset="mixHunter"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
DryBag_Orange
Config class
CfgVehicles
Inherits from
DryBag_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\dz\characters\backpacks\drybag_g.p3d
Defined in
Addons/characters_backpacks.pbo::config.bin
Inventory slots
Back