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Field Shovel
A shovel most often used by soldiers as well as adventurers and survivalists. It's usually used as a tool to dig trenches and build camping grounds, but it also makes for a good self-defense weapon.
FieldShovel
- Section
- Tools
- Weight
- 1.8 kg
- Inventory size
- 2×5 10 slots
- Durability
- 200
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 20 | 10 | 100 | 1.4 m |
| Heavy attack | 32 | 16 | 100 | 1.4 m |
| Sprint attack | 32 | 16 | 100 | 3.3 m |
Compatibility
Attaches to
1 more
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Military.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 35 | 20 | 25 |
| Minimum | 28 | 15 | 19 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Military | Military | Military |
| Tiers | · | · | Tier 1 Tier 2 Tier 3 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="FieldShovel">
<nominal>35</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>28</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Military"/>
</type>
<type name="FieldShovel">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Military"/>
</type>
<type name="FieldShovel">
<nominal>25</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>19</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Military"/>
<value name="Tier1"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
Crafting
Craft feathers partial
Inventory_BaseCraft rags partial
Inventory_BaseOpen can partial
39 more
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
FieldShovel- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\gear\tools\CSLA_Field_Shovel.p3d- Defined in
Addons/gear_tools.pbo::config.bin- Inventory slots
Backpack_1

