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Raincoat

A jacket made from water resistant fabric with extended collar and hood. Helps to protect upper body from rain.

Classname Raincoat_Black
Section
Tops
Weight
1.7 kg
Inventory size
3×3 9 slots
Capacity
4×3 12 slots
Worn or carried in
Body
Durability
120
Spawns on
Chernarus, Livonia, Sakhal
7 variants

Characteristics

Insulation
0.25
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 5% 0% 0%
Infected 5% 0% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Prisoner Jacket 410 g 15 0.3
Scrub T-Shirt 500 g 15 0.05
Tracksuit Jacket 940 g 15 0.5
Chainmail 10 kg 12 0.9
NBC Jacket 1.5 kg 12 0.4
Raincoat 1.7 kg 12 0.25
Anniversary T-Shirt 310 g 9 0.1
Blouse 110 g 9 0.3
Collar Dress 520 g 9 0.3
Heavy Labor Jacket 1.5 kg 9 0.5
Improvised Torso Wrapping 200 g 9 0.15

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Coast, Town, Village.

ChernarusLivoniaSakhal
Nominal 25 10 8
Minimum 20 7 3
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Coast Town Village Coast Coast
Tiers · · Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
mixVillage

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Raincoat_Black">
    <nominal>25</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>20</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Coast"/>
    <usage name="Town"/>
    <usage name="Village"/>
</type>
types.xml · Livonia
<type name="Raincoat_Black">
    <nominal>10</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>7</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Coast"/>
</type>
types.xml · Sakhal
<type name="Raincoat_Black">
    <nominal>8</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>3</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Coast"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="Raincoat_Black">
    <cargo preset="mixVillage"/>
</type>

Crafting

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
Raincoat_Black
Config class
CfgVehicles
Inherits from
Raincoat_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\tops\raincoat_g.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body