Server ToolsLauncherServer ListWiki Sign in Discord chat Download
Wiki menu

Army Pouch

A small army pouch to store small, useful objects.

Classname ArmyPouch_Green
Section
Backpacks
Weight
700 g
Inventory size
4×5 20 slots
Capacity
5×5 25 slots
Worn or carried in
Back
Durability
130
Spawns on
Chernarus, Livonia, Sakhal
4 variants

Characteristics

Insulation
0.1
Repaired with

Compared with similar

Backpacks with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Burlap Backpack 2.4 kg 35 0.4
Fur Backpack 3.3 kg 35 0.4
Burlap Courier Bag 900 g 30 0.3
Fur Courier Bag 1.2 kg 30 0.3
Hiking Backpack 1.3 kg 30 0.5
Army Pouch 700 g 25 0.1
Canvas Bag 1 kg 25 0.2
Leather Duffel Bag 1 kg 25 0.2
School Backpack 1.85 kg 24 0.1
Utility Buttpack 600 g 24 0.2
Drysack Bag 300 g 20 0.3

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Hunting.

ChernarusLivoniaSakhal
Nominal 8 6 4
Minimum 5 3 2
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Containers Containers Containers
Places Hunting Hunting Hunting
Tiers Tier 1 Tier 2 Tier 3 Tier 2 ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
foodVillage
In cargo
mixHunter

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="ArmyPouch_Green">
    <nominal>8</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="containers"/>
    <usage name="Hunting"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
types.xml · Livonia
<type name="ArmyPouch_Green">
    <nominal>6</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>3</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="containers"/>
    <usage name="Hunting"/>
    <value name="Tier2"/>
</type>
types.xml · Sakhal
<type name="ArmyPouch_Green">
    <nominal>4</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="containers"/>
    <usage name="Hunting"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="ArmyPouch_Green">
    <cargo preset="foodVillage"/>
    <cargo preset="mixHunter"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
ArmyPouch_Green
Config class
CfgVehicles
Inherits from
ArmyPouch_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\dz\characters\backpacks\ArmyPouch_g.p3d
Defined in
Addons/characters_backpacks.pbo::config.bin
Inventory slots
Back