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Barrel
Oil barrel for storing stuff and various liquids in large volumes. Used to catch water or craft things over time.
Barrel_Yellow
- Section
- Containers and tents
- Weight
- 10 kg
- Inventory size
- 10×15 150 slots
- Capacity
- 10×15 150 slots
- Durability
- 1 300
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Weight when full
- 210 kg
- Holds
- 200 000 ml
- Repaired with
Compatibility
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Industrial, Farm.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 40 | 40 | 23 |
| Minimum | 20 | 20 | 18 |
| Lifetime | 45 days | 45 days | 45 days |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Containers | Containers |
| Places | Industrial Farm | Industrial Farm | Industrial Farm |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Barrel_Yellow">
<nominal>40</nominal>
<lifetime>3888000</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Barrel_Yellow">
<nominal>40</nominal>
<lifetime>3888000</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
<category name="containers"/>
<tag name="ground"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Barrel_Yellow">
<nominal>23</nominal>
<lifetime>3888000</lifetime>
<restock>0</restock>
<min>18</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0"/>
<category name="containers"/>
<tag name="ground"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Barrel_Yellow">
<hoarder/>
</type>
Crafting
Chelate water partial
Extinguish partial
Refuel partial
Craft fire barrel partial
Purify partial
Soak torch with fuel partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Barrel_Yellow- Config class
CfgVehicles- Inherits from
Barrel_ColorBase›Container_Base›Inventory_Base›Static›All- Model
\dz\gear\containers\55galDrum.p3d- Defined in
Addons/gear_containers.pbo::config.bin- Inventory slots
Truck_01_Barrel1, Truck_01_Barrel2, Truck_01_Barrel3, Truck_01_Barrel4





