Wiki menu
Mace
Replica of a mace with a long, sturdy handle, and a steel head. It can be used to dish out heavy hits and cause some serious trauma.
Classname
Mace
- Section
- Tools
- Weight
- 1.2 kg
- Inventory size
- 2×4 8 slots
- Worn or carried in
- Shoulder, Melee slot
- Durability
- 300
- Spawns on
- Chernarus, Livonia
Characteristics
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 18 | 35 | 100 | 1.4 m |
| Heavy attack | 35 | 80 | 100 | 1.4 m |
| Sprint attack | 35 | 80 | 100 | 3.7 m |
Where it spawns
Spawns as loot on Chernarus, Livonia: Historical, Hunting.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 2 | 2 | 0 |
| Minimum | 1 | 1 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Tools |
| Places | Historical | Hunting | Hunting |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="Mace">
<nominal>2</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Historical"/>
</type>
types.xml · Livonia
<type name="Mace">
<nominal>2</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Hunting"/>
</type>
types.xml · Sakhal
<type name="Mace">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Hunting"/>
</type>
Crafting
Prepare partial
+
Open can partial
+
Crowbar
Crude Machete
Fange
Farming Hoe
Festive Baseball Bat
Field ShovelFirefighter Axe
Hacksaw
Hammer
Hand Saw
Hatchet
Hunting Knife
Ice Axe
Improvised Spear
KA Bayonet
Kitchen Knife
Kukri
M4-A1 Bayonet
Mace
Machete
Meat Tenderizer
Mosin 91/30 Bayonet
Nailed Bat
Oriental Machete
Pickaxe
Pipe WrenchPitchfork
Pliers
Screwdriver
Shovel
Sickle
SK 59/66 Bayonet
Sledgehammer
Splitting Axe
Steak Knife
Stone Knife
Sword
Tire Iron
Wrench
39 more
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
Mace- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\gear\tools\Flanged_Mace.p3d- Defined in
Addons/gear_tools.pbo::config.bin- Inventory slots
Shoulder, Melee

