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Shovel
Ordinary shovel. Strong, steel blade easily splits both soil and skulls.
Classname
Shovel
- Section
- Tools
- Weight
- 3 kg
- Inventory size
- 2×8 16 slots
- Worn or carried in
- Shoulder, Melee slot
- Durability
- 200
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 15 | 21 | 100 | 1.8 m |
| Heavy attack | 27 | 45 | 100 | 1.8 m |
| Sprint attack | 27 | 45 | 100 | 3.7 m |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Industrial, Farm.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 70 | 50 | 45 |
| Minimum | 50 | 30 | 30 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Industrial Farm | Industrial Farm | Industrial Farm |
| Tiers | Tier 2 Tier 3 Tier 4 | · | Tier 1 Tier 2 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="Shovel">
<nominal>70</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>50</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Farm"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
types.xml · Livonia
<type name="Shovel">
<nominal>50</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
types.xml · Sakhal
<type name="Shovel">
<nominal>45</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="floor"/>
<usage name="Industrial"/>
<usage name="Farm"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
Crafting
Craft feathers partial
Inventory_BaseCraft rags partial
Inventory_BasePrepare partial
+
Open can partial
+
Crowbar
Crude Machete
Fange
Farming Hoe
Festive Baseball Bat
Field ShovelFirefighter Axe
Hacksaw
Hammer
Hand Saw
Hatchet
Hunting Knife
Ice Axe
Improvised Spear
KA Bayonet
Kitchen Knife
Kukri
M4-A1 Bayonet
Mace
Machete
Meat Tenderizer
Mosin 91/30 Bayonet
Nailed Bat
Oriental Machete
Pickaxe
Pipe WrenchPitchfork
Pliers
Screwdriver
Shovel
Sickle
SK 59/66 Bayonet
Sledgehammer
Splitting Axe
Steak Knife
Stone Knife
Sword
Tire Iron
Wrench
39 more
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
Shovel- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\gear\tools\Shovel.p3d- Defined in
Addons/gear_tools.pbo::config.bin- Inventory slots
Shoulder, Melee

