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Nailed Bat

An upgraded baseball bat with several nails going through. If you're not on the receiving end, it may bring you good luck.

Classname NailedBaseballBat
Weight
600 g
Inventory size
1×7 7 slots
Worn or carried in
Shoulder, Melee slot
Durability
250
Spawns on
Not in vanilla loot

Characteristics

Melee

Attack Health Shock Blood Reach
Light attack 17 28 100 1.8 m
Heavy attack 30 65 100 1.8 m
Sprint attack 30 65 100 3.7 m

Where it spawns

Can be crafted, the recipe is below.

ChernarusLivoniaSakhal
Nominal 0 0 0
Minimum 0 0 1
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Tools Tools ·
Places · · ·
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="NailedBaseballBat">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
    <category name="tools"/>
</type>
types.xml · Sakhal
<type name="NailedBaseballBat">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>

Crafting

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
NailedBaseballBat
Config class
CfgVehicles
Inherits from
Inventory_Base › Static › All
Model
\dz\weapons\melee\blunt\Baseballbat_nailed.p3d
Defined in
Addons/weapons_melee.pbo::blunt/config.bin
Inventory slots
Shoulder, Melee