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Tactical Backpack

Highly modular backpack, made from heavy-duty fabric. Versatile, great for short deployments.

Classname CoyoteBag_Winter
Section
Backpacks
Weight
2.6 kg
Inventory size
5×6 30 slots
Capacity
8×7 56 slots
Worn or carried in
Back
Durability
190
Spawns on
Sakhal
3 variants

Characteristics

Insulation
0.9
Repaired with

Compared with similar

Backpacks with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Field Backpack 1.6 kg 64 0.8
Long Haul Backpack 2.5 kg 64 0.8
Combat Backpack 2.1 kg 56 0.8
Mountain Backpack 2.3 kg 56 1
Tactical Backpack 2.6 kg 56 0.9
Drybag Backpack 600 g 42 0.5
Hunter Backpack 1.4 kg 42 0.7
Leather Backpack 1.3 kg 42 0.8
Assault Backpack 900 g 36 0.6
Burlap Backpack 2.4 kg 35 0.4
Fur Backpack 3.3 kg 35 0.4

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Sakhal: Military.

ChernarusLivoniaSakhal
Nominal 0 0 3
Minimum 0 0 1
Lifetime 8 h 8 h 8 h
Restock 0 0 0
Quantity · · ·
Loot category Containers Containers Containers
Places Military Military Military
Tiers · · Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
mixArmy
In cargo
mixArmy
In cargo
mixArmy

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="CoyoteBag_Winter">
    <nominal>0</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="containers"/>
    <usage name="Military"/>
</type>
types.xml · Sakhal
<type name="CoyoteBag_Winter">
    <nominal>3</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="containers"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="CoyoteBag_Winter">
    <cargo preset="mixArmy"/>
    <cargo preset="mixArmy"/>
    <cargo preset="mixArmy"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
CoyoteBag_Winter
Config class
CfgVehicles
Inherits from
CoyoteBag_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\dz\characters\backpacks\CoyotesBP_g.p3d
Defined in
Addons/characters_backpacks.pbo::config.bin
Inventory slots
Back