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Leather Backpack
A large bag made from tanned leather. Shoulder straps are chafing uncomfortably, but it is still useful.
LeatherSack_Natural
- Section
- Backpacks
- Weight
- 1.3 kg
- Inventory size
- 5×6 30 slots
- Capacity
- 6×7 42 slots
- Worn or carried in
- Back
- Durability
- 200
- Spawns on
- Not in vanilla loot
Characteristics
- Insulation
- 0.8
- Repaired with
Compared with similar
Backpacks with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 2.1 kg | 56 | 0.8 | |
| 2.3 kg | 56 | 1 | |
| 2.6 kg | 56 | 0.9 | |
| 600 g | 42 | 0.5 | |
| 1.4 kg | 42 | 0.7 | |
| 1.3 kg | 42 | 0.8 | |
| 900 g | 36 | 0.6 | |
| 2.4 kg | 35 | 0.4 | |
| 3.3 kg | 35 | 0.4 | |
| 900 g | 30 | 0.3 | |
| 1.2 kg | 30 | 0.3 |
Compatibility
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Containers | Containers | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="LeatherSack_Natural">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="containers"/>
</type>
<type name="LeatherSack_Natural">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Crafting
Break leather sack partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
LeatherSack_Natural- Config class
CfgVehicles- Inherits from
LeatherSack_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\dz\characters\backpacks\Bag_LeatherSack_g.p3d- Defined in
Addons/characters_backpacks.pbo::config.bin- Inventory slots
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